Session 27
Active Organizations
- Bremoor Thieves Guild [d6]
- TG Quartermaster [d6]
- Kosj worshippers [d8]
- Tarawn
- Princess Jade [d6]
- Advisors [d8]
- Military [d8]
- Thynnon
- The Board [d6]
- Scarlet Circle [d4]
- Qilaw
- Sapphire Torch [d6]
- Fireflies [d4]
Organization Progression
- Sapphire Torch (S27)
- Beginning to recruit people discouraged with the King from the Silver Spire and bringing them into the fold, maybe also placing existing members into influential roles close to the King
Player Goals
- Nilkas wants to go to Bremoor to learn more about sorcerer disappearances :)
Session Points
- Still talking to the Sapphire Torch after the Big Reveal™️
- Do we make them seem shifty? Its not like any of them are lying
- ?
- Judas' Salvation Army
- Traveling to Kaledorei
- Haunted House
- Making it to Bremoor
Questions
Don't forget about the dragon head!
About 2ft^3, with spines about 10ft in length
Figure 400lbs?
worth about 4kgp
- still in progress, it will be ready when they come back
Leather -> Cloaks
Does Jack have plans for these? Otherwise Functions as (he just took enough to make 1):
- +2 Cloak of Resistance
- Fire Resistance 10
- 1/day as an immediate action, the wearer of the cloak can cause it to flash with flames as another creature touches the wearer or strikes the wearer with a melee attack. These flames deal 1d8+5 points of fire damage to the creature that touched the wearer. A target that succeeds at a DC 15 Reflex save takes half the total damage.
Don't forget about the dragon!
It needs to be cleared out of Kaledorei so people can rebuild
- It also needs to be cleared out so Avo Adrallmion can resurrect it later :)
The Sapphire Torch
- Start in The Sapphire Torch hideout in Cenorias after learning that Midas and Fulvia are working with the Scarlet Circle
- Everyone but Astrid is here
- Still haven't pointed out explicitly that the Scarlet Circle is connected to Thynnon
- Freyja has pointed out that they're "one small part of a hand that's looking to destabilize the region"
- Though we do know that Aurelia Stormrune and Nathaniel Fawkesmoore have been working together, and Nathaniel was closely connected to the Circle
- Freyja has also pointed out that she believes they're connected to Thynnon, and that she believes their goal is to re-take parts of Tarawn
- Need to have more details about how Fulvia is betraying Cenorias
- We know she's been meeting with several Thynnon officials off the books. While meeting with officials from other countries is her job, there's been an uptick in unannounced visits
- What are they talking about
- [?]
- Diplomats from Qilaw are probably getting a little worried, since they've probably noticed too
- We know she's been meeting with several Thynnon officials off the books. While meeting with officials from other countries is her job, there's been an uptick in unannounced visits
- Need to have more details about how Midas is betraying Cenorias
- Money that's supposed to be going to various public projects (including Kaledorei's reconstruction, and Nathaniel's pet project) is actually going to sprucing up the military and defenses on the western border
- This hasn't gone unnoticed by Qilaw either, though they've been assured its just routine maintenance
- He's begun researching the possibility of magical weaponry, now that an alliance with Thynnon is on the table
- No wizards though, the human element brings up questions of loyalty
- Money that's supposed to be going to various public projects (including Kaledorei's reconstruction, and Nathaniel's pet project) is actually going to sprucing up the military and defenses on the western border
To Kaledorei
As they leave, they're going to run into Judas preparing the humanitarian aid effort - clerics, caravans of supplies, some adventurers for protection (what else[?]), and greets them.
- Does he want them to travel with him?
- If so, we need to have a buuuunch of stuff prepared for him
- But would be a good idea
They're going to be passing the scorched town of Kaledorei, probably need to write something up on how they're recovering
To Bremoor
As they leave Kaledorei, its horror time
- Describe the [Red Forest]
A haunting stillness hangs in the air, broken only by the occasional rustle of leaves or the mournful call of unseen creatures. The very absence of sound is unsettling, as if the forest itself has absorbed the voices of those who ventured too far.
The Inn
PCs run into Therlin Goblinbane running the inn, seems she ran away from Kaledorei and has setup shop in this abandoned Wayfarer's Inn east of town. Warm beds and ale for refugees, and heroes of course!
- Something about the ale tastes a little off, Therlin says its because the ingredients aren't up to snuff, since traders aren't coming around anymore, she's having to make do with what she can find
Encounter 1 [6000 x2]
Solo-fighting some mimics in their rooms. Wait until the PCs are asleep, then Perception checks :)
2 [Mimics], 1 [Dream Eater Mimic]
Mimic CR 4 (DC 18 Intimidate)
Init +5; darkvision 60, Perception +14, Disguise +20 (mimicing object)
AC 16 (touch 11, FF 15) - 1 DEX, 5 natural
HP 52 (7d8+21, max 77)
Speed 10
Slam +10 (1d8+6 plus adhesive)
Adhesive:
- Automatically grapple any creature hit with slam attack.
- Weapons are also stuck unless you pass a [DC 17 Reflex save]
- [DC 17 STR check] is needed to free stuck weapon
Dream Eater Mimic CR 6 (DC 19 Intimidate)
Init +6, darkvision 120, Perception +19, Disguise +22
AC 17 (touch 11, FF 15) - 2 DEX, 5 natural
HP 66 (7d8+35, max 93)
Speed 10
Slam +13 (1d8+8 plus adhesive)
Adhesive:
- Automatically grapple any creature hit with slam attack.
- Weapons are also stuck unless you pass a [DC 20 Reflex save]
- [DC 20 STR check] is needed to free stuck weapon
Dream Eating [DC 17 Will]:
- [DC 20 STR check] is needed to free stuck weapon
- Full-Round (provokes)
- Creature wakes if successful
- 1d4 points of CHA damage if failed
- gains [psychic points equal to CHA drain]
Psychic Assault (part of slam)
- gains [psychic points equal to CHA drain]
- 1 point - Creature is dazzled 1d6 rounds
- -1 to attack rolls and Perception
- 3 points - Creature is staggered 1d6 rounds
- can only take move or standard action each round
Encounter 2 [9,600]
Fighting some mimics in the hallway
6-7 [Advanced Mimics]
Advanced Mimic CR 5 (DC 20 Intimidate)
Init +7; darkvision 60, Perception +16, Disguise +22 (mimicing object)
AC 20 (touch 16, FF 15) - 3 DEX, 7 natural
HP 66 (7d8+35, max 93)
Speed 10
Slam +12 (1d8+8 plus adhesive)
Adhesive:
- Automatically grapple any creature hit with slam attack.
- Weapons are also stuck unless you pass a [DC 19 Reflex save]
- [DC 19 STR check] is needed to free stuck weapon
Encounter 3 [16,800]
Fighting some doppleganger patrons in the hallway
2 [Fey Dopplegangers], 1 [Doppledrek], and 2 [Coffin Mimics]
Fey Doppleganger CR 4 (DC 16 Intimidate)
Init +3; darkvision 60, Perception +9, Disguise +31, Bluff +14
AC 17 (touch 15, FF 13) - 3 DEX, 1 dodge, 3 natural
HP 26 (4d10+4, max 44), DR 5/cold iron (or +3 weapons)
Speed 30, fly 45 (good)
2 Claws +8 (1d8+4)
Spell-Like Abilities:
- Dancing Lights 3/day
- Faerie Fire
- Entangle
- Glitterdust
Long Step (Su - no AoO) - teleport up to 40ft as move action
- can be used once every 1d4 rounds
Doppledrek CR 5 ([no intimidate])
Init +4, blindsight 60 ([no SA or flank]), Perception +2, Disguise +15
AC 14 (touch 14, FF 10) - 4 DEX
HP 73 (7d8+42, max 98), fast healing 2
Speed 30
2 Slams +10 (1d6+5)
Coffin Mimic CR 9 (DC 25 Intimidate)
Init +8, darkvision 60, Perception 24
AC 24 (touch 15, FF 19) - 4 armor, 4 dex, 1 dodge, 5 natural
HP 118 (14d8+56, max 168)
Speed 15
Slam +17 (1d8+9 plus adhesive)
Sneak Attack [4d6]
Adhesive:
- Automatically grapple any creature hit with slam attack.
- Weapons are also stuck unless you pass a [DC 19 Reflex save]
- [DC 19 STR check] is needed to free stuck weapon
Encounter 4 [12,800]
Fighting the doppleganger of Therlin Goblinbane and some of her closest patrons, assisted by the house
1 [Advanced Fey Doppledrek], 2 [Mimic (Failed-Apotheosis)]
Advanced Fey Doppledrek CR 7 ([no intimidate])
Init +8, blindsight 60 ([no SA or flank]), Perception +4, Disguise +18
AC 19 (touch 18, FF 11) - 8 DEX, 1 natural
HP 89 (7d8+58, max 114), DR 5/cold iron (or +3 weapons), fast healing 2
Speed 30, Fly 45 (good)
2 Slams +11 (1d6+6)
Spell-Like Abilities:
- Dancing Lights 3/day
- Faerie Fire
- Entangle
- Glitterdust
- Deep Slumber
- Major Image
Long Step (Su - no AoO) - teleport up to 70ft as move action
- can be used once every 1d4 rounds
Vanish (Su - no AoO) - vanish 1 round as swift action
- 7 rounds per day
Mimic, Failed-Apotheosis CR 8 (no Intimidate)
Init +8, blindsight 30([no SA or flank]), darkvision 60, Perception 21, Disguise +31
AC 21 (touch 9, FF 21) - 13 natural, -2 size
HP 126 (11d8+77, max 165), DR 5/-
Speed 20, Climb 10, Swim 10
2 Slams +17 (1d12+10)
Space 15, Reach 15 (Huge) - 3 spaces from mini
Adhesive:
- Automatically grapple any creature hit with slam attack.
- Weapons are also stuck unless you pass a [DC 25 Reflex save]
- [DC 25 STR check] is needed to free stuck weapon
Crush
- [DC 25 STR check] is needed to free stuck weapon
- Deal 1d12+10 damage with a successful grapple check
Horrific Appearance - "A failed-apotheosis mimic’s natural form is a shifting weave of spurting tendrils, melting human visages, and tortured organs trapped within a web of alien light and slashing bones"
- Fortitude DC 15 or take 1d4 STR drain, 1d4 DEX drain, and 1d4 CON drain
- Cannot re-use on the same creature again (for 24h)
Encounter 5 [19,200] - SKIPPED
The big one, its time to fight a house
1 [Roper]
Roper CR 12 (DC 25 Intimidate)
Init +8, darkvision 60, low-light vision, Perception 24
AC 26 (touch 9, FF 25) - 1 DEX, 17 natural, -2 size
HP 162 (12d8+108, max 204)
Speed 10
Bite +20 (4d8+18 / 19-20)
6 Strands +10 touch
Space 15, Reach 15 (Huge) - 3 spaces from mini
Strands
- 50ft range, touch attacks
- Can be attacked by slashing weapons (AC20) and severed
- Attacked creature is numbed, [DC 25 Fort save] or take 1d6 STR damage
XP Reward
35,200 XP each
Loot!
Mimic's Pseudopod Whip: This dark, sticky whip is made from a mimic's pseudopod and is surprisingly durable. It can be wielded as a +2 whip, and automatically makes a grapple attempt on a hit, using the whip's CMB (+13). The mimic's pseudopod whip can also be used to stick to surfaces for climbing, where it functions as a grappling hook.
Price: 10,000 gp
Floating Serving Tray: This ornate silver tray is set with precious gemstones and can magically levitate. It can carry up to 100 pounds of objects or food, making it an ideal serving tray for high-class occasions or transporting items in style.
Price: 2,500 gp
Threads
Bo looking into the Spire, trying to find contacts inside the The Silver Spire
Bo asked about reliable contacts:
- Strix referred them to the Thieves Guild operating in Cenorias
- Juliana Duststone, operating out of the Whispering Gallery
- Astrid
- How does she look?
- Arm is in a cast, but otherwise alright
- She just needs to recover her spells to heal the rest of the way
- How does she look?
- 4 days travel w/ Judas' party
- S27 RP with Judas, Strix, Nils - possibility
- Nils talking with other travelers, boasting about dragon and whatnot
- Help with setting up in Kaledorei (rest of day)
- Fix road to Bremoor
- (Alex ask) Put the mimic house & forest on the map for "rest"