Session 19 - Little Bit Of B&E

Arc: Arc 2 - Dual Fronts
Log: Session 19 Log - Little Bit of B&E
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Active Organizations

  • Bremoor Thieves Guild [d6] -- progress!!
    • TG Quartermaster [d6]
  • Kosj worshippers [d8]
  • Tarawn
    • Princess Jade [d6] -- progress!!
    • Advisors [d8]
    • Military [d8]
  • Thynnon
    • The Board [d6]
    • Scarlet Circle [d4]
  • Qilaw
    • Sapphire Torch [d6]
  • Fireflies [d4]

Organization Progression

  • Bremoor Thieves Guild
    • Think they pulled off a raid? Maybe they gained some information on what's been going on in the world proper. Maybe they've heard rumblings about increased kobold activity to the West... [?]
  • Princess Jade
    • She's learned a bit about the Scarlet Circle, what has she learned? [?]

Session Points

  • Its time for a B&E
  • Group needs some downtime soon

Casing the Joint

Raiding the Joint

5 room dungeon

  1. Entrance / Guardian - getting into the building and past the guards, need to have multiple avenues of entrance
    • Front Door: Locked, the pathway leading to the door is well lit, and there is a guard sitting on a bench [Disable Device, difficult Stealth]
    • Stables: There are two horses back here, neither bridled and looking a little irritable [Handle Animal, moderate Stealth]
    • Back Terrace: There is a guard taking his break on the terrace, smoking something potent-smelling [Diplomacy, Intimidate, moderate Stealth]
    • Balcony: Two balconies, above the stables and the terrace (stable side is locked) [easy Acrobatics, Disable Device?, easy Stealth]
    • Servant Entrance: Locked from the outside (and inside) [Disable Device, second more harder Disable Device]
  2. Puzzle / Roleplaying
    • Mention that, literally since the last time they were here, the mansion has taken on some different aspects [ike what?]
  3. Trick / Setback
    • (secret Perception check to notice the newly trapped section on his desk)
    • When opened, they notice the tripwire that is now triggered, trigger [uh oh]
      • The documents that were in his desk are no longer there, this drawer is empty
        • (The documents are now hidden in the 1F library, inside a safe that's behind a bookshelf in the south section)
      • Tripwire activates a bunch of traps/constructs lurking on the GM layer, the first one being the [cat] that's been tracking them for some time
  4. Climax / Big Battle / Conflict
    • All the clockwork/magic shit is going to activate now:
      • 2x Scarecrows outside the manor [CR4]
      • 1x Stalker Automaton (the cat following them) [CR5]
      • 3x Cutlass Spider + 1x Trompe l'Oeil [CR10]
      • 1x Scythe Glass Swarm [CR9]
  5. Reward / Revelation / Plot Twist
    • The fun times have woken Nathaniel Fawkesmoore up, and he's off to the noises with 1x Clockwork Mage [CR9]

What's Next?

If nothing else, Lucien :)