Session 19 - Little Bit Of B&E
Arc: Arc 2 - Dual Fronts
Log: Session 19 Log - Little Bit of B&E
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Active Organizations
- Bremoor Thieves Guild [d6] -- progress!!
- TG Quartermaster [d6]
- Kosj worshippers [d8]
- Tarawn
- Princess Jade [d6] -- progress!!
- Advisors [d8]
- Military [d8]
- Thynnon
- The Board [d6]
- Scarlet Circle [d4]
- Qilaw
- Sapphire Torch [d6]
- Fireflies [d4]
Organization Progression
- Bremoor Thieves Guild
- Think they pulled off a raid? Maybe they gained some information on what's been going on in the world proper. Maybe they've heard rumblings about increased kobold activity to the West... [?]
- Princess Jade
- She's learned a bit about the Scarlet Circle, what has she learned? [?]
Session Points
- Its time for a B&E
- Group needs some downtime soon
Casing the Joint
Raiding the Joint
5 room dungeon
- Entrance / Guardian - getting into the building and past the guards, need to have multiple avenues of entrance
- Front Door: Locked, the pathway leading to the door is well lit, and there is a guard sitting on a bench [Disable Device, difficult Stealth]
- Stables: There are two horses back here, neither bridled and looking a little irritable [Handle Animal, moderate Stealth]
- Back Terrace: There is a guard taking his break on the terrace, smoking something potent-smelling [Diplomacy, Intimidate, moderate Stealth]
- Balcony: Two balconies, above the stables and the terrace (stable side is locked) [easy Acrobatics, Disable Device?, easy Stealth]
- Servant Entrance: Locked from the outside (and inside) [Disable Device, second more harder Disable Device]
- Puzzle / Roleplaying
- Mention that, literally since the last time they were here, the mansion has taken on some different aspects [ike what?]
- Trick / Setback
- (secret Perception check to notice the newly trapped section on his desk)
- When opened, they notice the tripwire that is now triggered, trigger [uh oh]
- The documents that were in his desk are no longer there, this drawer is empty
- (The documents are now hidden in the 1F library, inside a safe that's behind a bookshelf in the south section)
- Tripwire activates a bunch of traps/constructs lurking on the GM layer, the first one being the [cat] that's been tracking them for some time
- The documents that were in his desk are no longer there, this drawer is empty
- Climax / Big Battle / Conflict
- All the clockwork/magic shit is going to activate now:
- 2x Scarecrows outside the manor [CR4]
- 1x Stalker Automaton (the cat following them) [CR5]
- 3x Cutlass Spider + 1x Trompe l'Oeil [CR10]
- 1x Scythe Glass Swarm [CR9]
- All the clockwork/magic shit is going to activate now:
- Reward / Revelation / Plot Twist
- The fun times have woken Nathaniel Fawkesmoore up, and he's off to the noises with 1x Clockwork Mage [CR9]