Session 6 - The Sapphire Torch

Arc: Arc 1 - New Allies
Log: Session 6 Log - The Sapphire Torch
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Active Organizations

  • Scarlet Circle
  • Sapphire Torch
  • Bremoor Thieves Guild
  • Kosj worshippers

Session Points

  • Message from the The Sapphire Torch, they want to meet
  • Wayfarer's Inn - maybe a fight?
  • Enforcers - they want their money
  • Sapphire Torch - meet the gang, are there people missing?
  • Hint at the dragon somehow?

Another message

TorchThirdContact.png

Wayfarer's Inn

busy-ish night
see Freyja pretty easily
Strix gets a Sense Motive check to get the vibes from the thieves
Nilkas gets a Perception check to recognize them

Enforcers

  • Hopefully these two stay alive🙃
    • Gash
    • Brick
  • lich king, one of his gems to restore him is in the house of a wealthy merchant
    • Dain Fairlight - quartermaster of the Bremoor Thieves Guild
    • guild has 3/7, this would make 4
    • goes into a stave that the guild already has
    • story that most people don't believe, one dude does
    • stave was split apart and parts scattered
  • heist on the merchant's manor in town

The Manor

  • Owned by Aleard Boleem
Grounds
  • Patrolled by guards all hours of the day and night
    • The guards are relatively weak, but in numbers they can pose a challenge
    • If they notice someone that shouldn't be there, they will spend their first turn shouting for help unless interrupted
  • The jack-o-lanterns in the garden have a belt across their chests enchanted with [Prestidigitation] to permanently make their cloaks flap like in the wind
1st Floor
  • Entranceway / Coatroom
  • Dining Room
    • Place settings for 4, but its clear that only one chair has been used in some time
  • Sitting Room
    • Less opulently decorated than the other sitting room, this is usually where the trader spends his time.
    • There is a tray of several expensive-looking spirits next to the fireplace
  • Second Sitting Room
    • Looks like its primarily used for entertaining guests, opulently decorated
  • Kitchen
    • Clean, but not spotless, there are two servants in here preparing a meal
  • Storage Room
    • Full of less-perishable goods, spirits, and some low-quality booze that the servants keep in here
  • Pantry
    • Less full of perishable goods, seasonal fruits and veggies
  • Servants Entrance / Mudroom
    • There are 4 ragged-looking coats here
  • Servants Quarters
    • There is a servant sleeping here
2nd Floor
  • Landing Room
    • One of the walls has a large slash mark on it, like a hand with 3 claws
      • Its badly repaired and still fairly obvious
  • Study
    • This is where the gem they're looking for is
      • Its locked inside the desk in the study, DC 22 Disable Device check to bypass it
      • Breaking or otherwise forcing the drawer makes a noise loud enough to alert the trader
    • There is a Bag of Holding I on the desk
  • Master Bedroom
    • There is a Volatile Vaporizer (2nd) here (3,000gp)
    • There is also a fair number of various hard drugs that the players will be able to identify as hallucinogens if they sample them
  • Tuner Room
    • Full of cobwebs, its clear that nobody has entered this room in some time
    • In this room is a small Tuner
      • The owner of the house purchased it to hopefully calm the angry spirits here, but it didn't have much effect
  • Empty Bedroom
    • There's a line of some white powder under the doorframe
    • There b a ghost in here combat encounter
    • Scale that bad boy down to 5d6 corrupting touch
  • 2nd Empty Bedroom
    There's a line of some white powder under the doorframe
    • There b another ghost in here combat encounter
    • Scale that bad boy up to 38 HP, Bite +8 (2d6+5 plus disease [DC15 Fort] & paralysis [DC15 Fort])

Sapphire Torch

  • Lets meet the people that will be around the players for a bit
  • meeting Freyja, in the Wayfarer's Inn
    • talking a bit about her motivations
  • heading to the hideout outside of town
    • random monster attack outside the cave
  • meeting some more of the Torch