Session 6 - The Sapphire Torch
Arc: Arc 1 - New Allies
Log: Session 6 Log - The Sapphire Torch
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Active Organizations
- Scarlet Circle
- Sapphire Torch
- Bremoor Thieves Guild
- Kosj worshippers
Session Points
- Message from the The Sapphire Torch, they want to meet
- Wayfarer's Inn - maybe a fight?
- Enforcers - they want their money
- Sapphire Torch - meet the gang, are there people missing?
- Hint at the dragon somehow?
Another message

Wayfarer's Inn
busy-ish night
see Freyja pretty easily
Strix gets a Sense Motive check to get the vibes from the thieves
Nilkas gets a Perception check to recognize them
Enforcers
- Hopefully these two stay alive🙃
- Gash
- Brick
- lich king, one of his gems to restore him is in the house of a wealthy merchant
- Dain Fairlight - quartermaster of the Bremoor Thieves Guild
- guild has 3/7, this would make 4
- goes into a stave that the guild already has
- story that most people don't believe, one dude does
- stave was split apart and parts scattered
- heist on the merchant's manor in town
The Manor
- Owned by Aleard Boleem
Grounds
- Patrolled by guards all hours of the day and night
- The guards are relatively weak, but in numbers they can pose a challenge
- If they notice someone that shouldn't be there, they will spend their first turn shouting for help unless interrupted
- The jack-o-lanterns in the garden have a belt across their chests enchanted with [Prestidigitation] to permanently make their cloaks flap like in the wind
1st Floor
- Entranceway / Coatroom
- There's a raven figurine above one of the coat racks
- Dining Room
- Place settings for 4, but its clear that only one chair has been used in some time
- Sitting Room
- Less opulently decorated than the other sitting room, this is usually where the trader spends his time.
- There is a tray of several expensive-looking spirits next to the fireplace
- Second Sitting Room
- Looks like its primarily used for entertaining guests, opulently decorated
- Kitchen
- Clean, but not spotless, there are two servants in here preparing a meal
- Storage Room
- Full of less-perishable goods, spirits, and some low-quality booze that the servants keep in here
- Pantry
- Less full of perishable goods, seasonal fruits and veggies
- Servants Entrance / Mudroom
- There are 4 ragged-looking coats here
- Servants Quarters
- There is a servant sleeping here
2nd Floor
- Landing Room
- One of the walls has a large slash mark on it, like a hand with 3 claws
- Its badly repaired and still fairly obvious
- One of the walls has a large slash mark on it, like a hand with 3 claws
- Study
- This is where the gem they're looking for is
- Its locked inside the desk in the study, DC 22 Disable Device check to bypass it
- Breaking or otherwise forcing the drawer makes a noise loud enough to alert the trader
- There is a Bag of Holding I on the desk
- This is where the gem they're looking for is
- Master Bedroom
- There is a Volatile Vaporizer (2nd) here (3,000gp)
- There is also a fair number of various hard drugs that the players will be able to identify as hallucinogens if they sample them
- Tuner Room
- Full of cobwebs, its clear that nobody has entered this room in some time
- In this room is a small Tuner
- The owner of the house purchased it to hopefully calm the angry spirits here, but it didn't have much effect
- Empty Bedroom
- There's a line of some white powder under the doorframe
- There b a ghost in here combat encounter
- Scale that bad boy down to 5d6 corrupting touch
- 2nd Empty Bedroom
There's a line of some white powder under the doorframe- There b another ghost in here combat encounter
- Scale that bad boy up to 38 HP, Bite +8 (2d6+5 plus disease [DC15 Fort] & paralysis [DC15 Fort])
Sapphire Torch
- Lets meet the people that will be around the players for a bit
- meeting Freyja, in the Wayfarer's Inn
- talking a bit about her motivations
- heading to the hideout outside of town
- random monster attack outside the cave
- meeting some more of the Torch