Kaledorei
Topic: Places
Tags: #topic-note #places #tarawn
This is the large city near Strix Nebulosa's home (Peywood)
(208 mi^2)
Alignment & Type: CN Small Town
| Corruption | Crime | Economy | Law | Lore | Society | Danger |
|---|---|---|---|---|---|---|
| 3 | 3 | 5 | 1 | 1 | 2 | 8 |
| Corruption modifies [Bluff] vs city officials and guards, and [Stealth] made outside | ||||||
| Crime modifies [Sense Motive] to avoid being Bluffed, and [Sleight of Hand] to pick pockets | ||||||
| Economy modifies [Craft], [Perform], and [Profession] checks to generate income | ||||||
| Law modifies [Intimidate] to make opponents act friendly, [Diplomacy] against government officials, and [Diplomacy] to call the guards | ||||||
| Lore modifies [Diplomacy] to gather information and [Knowledge] to research using a library | ||||||
| Society modifies [Disguise] checks and [Diplomacy] to affect non-government officials |
Qualities:
Abundant: The settlement has access to extraordinary natural resources: rich farmland, a deep lake, excellent hunting grounds nearby or even a convenient source of magical sustenance. The local food surplus makes the settlement a major exporting hub, and increases the standard of living for its inhabitants.
Reduce the purchase price of most forms of locally-grown food and livestock by 25%
Guilds: A variety of trade and mercantile guilds control the town’s industry and trade. These guilds are highly specialized (a printer’s guild, an eggers' guild, a swordsmith’s guild, a diamond cutter’s guild, etc.), and usually semi-hereditary, with children following their parents into the guild.
Notorious: The settlement has a reputation (deserved or not) for being a den of iniquity. Thieves, rogues, and cutthroats are much more common here.
Trading Post: The settlement’s primary purpose is trade.
Merchants and buyers from all over the kingdom can be found within the settlement.
Danger: +8
Government: Guilds
Population: 1,700
Notable NPCs:
Base Value & Purchase Limit: 20,800 gp | 300,000 gp
Spellcasting: 5th
Items: 4d4 minor, 3d4 medium, 2d4 major
There is a well-maintained |Tuner outside the trade depot.
The Shape of the Civilization
Skyline:
Typical Home:
Building Materials:
Sanitation/Sewers/Disease:
Streets and Traffic
Cramped/Open?:
Methods of Transport:
Magic Transport?:
City Encounters:
City Lights:
Walls and Gates: Chest-high wooden fences surround the city. The eastern edge is reinforced with some stone braces, many areas of the fence are falling into disrepair, and there are several stretches without any at all.
Watchtowers: There are two wooden watchtowers at either end of the town, near the entrance and exit of the river. The watchtowers are more often used to sight incoming vessels than anything else, however.
Law Enforcement
Guards and Soldiers: 15 full-time guards, 75 conscripted militia
Weapons and Spell Restrictions: Absolutely none, and guards likely won't react to a fight unless it seems that innocents might be hurt.