Bremoor

Topic: Tarawn
Tags: #topic-note #places #tarawn


This is the large city where Nilkas was hanging out before the campaign
Has a Tuner

Area:
Alignment: CN
Type: Small City
Population: 8,420
Government: Secret Syndicate

Base Value: 5,720gp
Purchase Limit: 37,000gp
Spellcasting: 6th (8th for [Divination] and [Necromancy])

CorruptionCrimeEconomyLawLoreSocietyDanger
354-62228
Corruption modifies [Bluff] vs city officials and guards, and [Stealth] made outside
Crime modifies [Sense Motive] to avoid being Bluffed, and [Sleight of Hand] to pick pockets
Economy modifies [Craft], [Perform], and [Profession] checks to generate income
Law modifies [Intimidate] to make opponents act friendly, [Diplomacy] against government officials, and [Diplomacy] to call the guards
Lore modifies [Diplomacy] to gather information and [Knowledge] to research using a library
Society modifies [Disguise] checks and [Diplomacy] to affect non-government officials

Qualities: (5)

Eldritch: The town has a strange and unnatural air, and is a popular place for sorcerers and oracles.
No Questions Asked: The citizens mind their own business and respect a visitor’s privacy.
Notorious: The settlement has a reputation (deserved or not) for being a den of iniquity. Thieves, rogues, and cutthroats are much more common here.
Strategic Location: The settlement sits at an important crossroads or alongside a deepwater port, or it serves as a barrier to a pass or bridge.

Items:

The Shape of the Civilization

Streets & Traffic

Law Enforcement