Bremoor
Topic: Tarawn
Tags: #topic-note #places #tarawn
This is the large city where Nilkas was hanging out before the campaign
Has a Tuner
Area:
Alignment: CN
Type: Small City
Population: 8,420
Government: Secret Syndicate
Base Value: 5,720gp
Purchase Limit: 37,000gp
Spellcasting: 6th (8th for [Divination] and [Necromancy])
| Corruption | Crime | Economy | Law | Lore | Society | Danger |
|---|---|---|---|---|---|---|
| 3 | 5 | 4 | -6 | 2 | 2 | 28 |
| Corruption modifies [Bluff] vs city officials and guards, and [Stealth] made outside | ||||||
| Crime modifies [Sense Motive] to avoid being Bluffed, and [Sleight of Hand] to pick pockets | ||||||
| Economy modifies [Craft], [Perform], and [Profession] checks to generate income | ||||||
| Law modifies [Intimidate] to make opponents act friendly, [Diplomacy] against government officials, and [Diplomacy] to call the guards | ||||||
| Lore modifies [Diplomacy] to gather information and [Knowledge] to research using a library | ||||||
| Society modifies [Disguise] checks and [Diplomacy] to affect non-government officials |
Qualities: (5)
Eldritch: The town has a strange and unnatural air, and is a popular place for sorcerers and oracles.
No Questions Asked: The citizens mind their own business and respect a visitor’s privacy.
Notorious: The settlement has a reputation (deserved or not) for being a den of iniquity. Thieves, rogues, and cutthroats are much more common here.
Strategic Location: The settlement sits at an important crossroads or alongside a deepwater port, or it serves as a barrier to a pass or bridge.
Items: