Lucien Vanko
Topic: People
Links:
Tags: #people
Head of the Scarlet Circle in Kaledorei and surrounding areas
The players nearly killed him, and left him for dead in Session 3 Log - The Chase Continues, but he survived and is planning revenge
What is he planning?
Human Barbarian 11:
| Class | Level | BAB | Fort | Ref | Will | Feat | Talent | Class Ability |
|---|---|---|---|---|---|---|---|---|
| Barbarian (Breaker, Liberator) | 1 | 1 | 2 | 0 | 0 | ?,? | - | Rage, Destructive, Heart of the Fields |
| 2 | 2 | 3 | 0 | 0 | ? | ? | Hard Hitter | |
| 3 | 3 | 3 | 1 | 1 | ? | - | Battle Scavenger | |
| 4 | 4 | 4 | 1 | 1 | ? | ? | ||
| 5 | 5 | 4 | 1 | 1 | ? | - | Disruptor | |
| 6 | 6 | 5 | 2 | 2 | ? | ? | ||
| 7 | 7 | 5 | 2 | 2 | ? | - | Damage Reduction 1/- | |
| 8 | 8 | 6 | 2 | 2 | ? | ? | ||
| 9 | 9 | 6 | 3 | 3 | ? | - | ||
| 10 | 10 | 7 | 3 | 3 | ? | ? | Damage Reduction 2/- | |
| 11 | 11 | 7 | 3 | 3 | ? | - | Greater Rage |
Abilities
Rage: Our fucked version
Destructive:
- Whenever the breaker barbarian makes a melee attack that targets an unattended object or makes a sunder combat maneuver, she adds half her barbarian level (minimum +1) on the damage roll.
*Heart of the Fields: - Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.
Hard Hitter: - At 2nd level, a liberator can make devastating attacks against objects and foes with breakable components. Damage dealt by the barbarian’s attacks ignores an amount of an object’s or creature’s hardness (if any) equal to 1/2 her class level.
Battle Scavenger: - At 3rd level, the breaker barbarian suffers no penalty on attack rolls when using an improvised weapon or a weapon with the broken condition. In addition, she gains a +1 bonus on damage rolls with improvised or broken weapons for every three levels beyond 3rd.
Disruptor: - At 5th level, for any foes in a liberator’s threatened area, the DC to cast spells defensively increases by 1. The DC increases by 1 again for every 5 levels thereafter (to a maximum increase of 4 at 20th level). If the barbarian gains the disruptive rage power, the two abilities stack.
Damage Reduction: - At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Greater Rage: - At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.